events:castle-siege
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| events:castle-siege [2026/08/27 14:49] – external edit 127.0.0.1 | events:castle-siege [2026/08/27 16:21] (current) – [Worth knowing] necroism | ||
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| * The siege runs on a **7-day cycle**. | * The siege runs on a **7-day cycle**. | ||
| * Early in the week, guilds **register** for the siege. | * Early in the week, guilds **register** for the siege. | ||
| - | * **Sign of the Lord** drops from monsters | + | * **Sign of the Lord** drops from monsters. |
| * The **battle** is fought on the final day of the cycle, **20:00 - 21:00 server time**. One hour. Break the gates, crush the statues, hold the Lord's Seal. | * The **battle** is fought on the final day of the cycle, **20:00 - 21:00 server time**. One hour. Break the gates, crush the statues, hold the Lord's Seal. | ||
| * The winning guild holds the castle - and everything that comes with it - until next week's battle. | * The winning guild holds the castle - and everything that comes with it - until next week's battle. | ||
| Line 13: | Line 13: | ||
| ===== The gear rule ===== | ===== The gear rule ===== | ||
| - | **Only ancient | + | **Only ancient |
| - | ===== Worth knowing ===== | ||
| - | |||
| - | * Crywolf is disabled on this server; the siege is the endgame guild event. | ||
| - | * Siege weapons and defenses are active and tuned - gates and statues have real health. Bring a guild, not a party. | ||
events/castle-siege.1787834989.txt.gz · Last modified: by 127.0.0.1
